Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
Ghost Master Walkthrough - Ghost Master 28 Binding Lucky to the boiler and casting 'Strange Behavior' will get them moving. Ghost Master Walkthrough - Ghost Master 26īind Wendel to a room with a mortal and set him to 'Chase.' You can repeat this for a sure-fire way to scare the mortals out of their wits! Ghost Master Walkthrough - Ghost Master 27ĭown in the basement you'll find the socially maladjusted.
#Ghost master walkthrough gamefaqs free
Wendel is now free - three out of three! Now all you have to do is scare the rest of the mortals out of the house. Ghost Master Walkthrough - Ghost Master 25 Keep up the fright and Ted will flee in terror. Ghost Master Walkthrough - Ghost Master 24 Here you see Stonewall about to scare with a 'Tremor'. Ghost Master Walkthrough - Ghost Master 23įollow Ted Gable around, binding ghosts nearby. Terroreyes' jar is shattered, setting him free. Once you have enough plasm, bind Aether to the area outside Terroreyes' window and cast 'Shattering Song.' Ghost Master Walkthrough - Ghost Master 22 Ghost Master Walkthrough - Ghost Master 21 Setting Terroreyes, the level's third trapped spirit, to 'Fascinate' and binding Boo to the same room works well. Ghost Master Walkthrough - Ghost Master 20 Set Wendel to cast 'Laughter' and wake up Ted. He's right next to Wendel, asleep in his bed. Ghost Master Walkthrough - Ghost Master 19Ī check of the mortal pack reveals that Ted Gable is the Alpha Tau president. Wendel tells you that he wants you to scare the Alpha Tau president. Ghost Master Walkthrough - Ghost Master 18 The level's second trapped spirit, Wendel, can be found here on the upstairs level. Ghost Master Walkthrough - Ghost Master 17 Ghost Master Walkthrough - Ghost Master 16 Once a mortal starts playing pinball, have Lucky cast 'Charm' on them to improve their game. Ghost Master Walkthrough - Ghost Master 15 This way the mortals won't be frightened away by other spells. Start by ordering Lucky to use only the current power band. Once the mortals are scared, they don't much like playing pinball, so work on freeing Lucky straight away. Ghost Master Walkthrough - Ghost Master 14 Lucky tells you that the pinball machine is warm and inviting - unless someone wins. Ghost Master Walkthrough - Ghost Master 13
Here on the main level you'll find Lucky. There are three trapped spirits in this level. Weird Seance Ghost Master Walkthrough - Ghost Master 12 You can jump to nearby pages of the game using the links above. Ghost Master - Poultrygeist Walkthrough HDWalkthrough : Scare everybody awayGhost unlocks : Hard Boiled : scare away all the mortals.Note : Dont do this 1 t.